Sound design was headed by Josh Rossiter, and while we both had our inputs of ideas into the types of sound and recording methods, Josh recorded and edited the sounds to fit within our piece, as well as creating the music. Our main goal with the sounds was to create a realistic sounding atmosphere, which means we needed plenty of diegetic ambient sounds, including wind and footsteps for specific areas and locations. We also recorded a variety of sounds that were not essential but helped create a stronger mood, such as metal taps and chain rattles. None of the sounds we collected were from royalty-free sources, all were recorded on site or in post.
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